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Run For Fame - Rigging and skinning

As part of our group project Run For Fame, we decided to make cinematics.
In order to make it look as nice as possible for up-close shots, I worked on high-poly models.
To give us more freedom for the animations we were making, I added hands to the characters.
I made the rig using a biped.

Credits: Concept art -> https://www.artstation.com/kokosame6666
Textures -> https://seaulaine.artstation.com/

Quick showcase of every character selection animation.

Once the models and the rig were done, I worked on animations for the selection of the characters.

Once the models and the rig were done, I worked on animations for the selection of the characters.

Overview of every high-poly model.

Overview of every high-poly model.

Close-up of the models.

Close-up of the models.

The rig is the same for every character. It is a biped.

The rig is the same for every character. It is a biped.

This is the debug animation used to improve the skin.

This is the debug animation used to improve the skin.